Lou.

Hi, I'm Louise Ramsden.

A Games Programming Student at the University of Staffordshire.

A programmer deeply passionate about Graphics, Rendering, Game Engines, Porting and all things Low Level.

I love creating Game Engines, Frameworks and Renderers and finding new concepts to experiment with, alongside learning about older games consoles and programming languages to fuel my passion for the history of Game Development, Computer Graphics and Engine Development.

Outside of Game Dev and Programming, I love rock climbing, badminton, archery, tabletop and board games. Including creating and running campaigns in Call of Cthulhu and Dungeons and Dragons (5e and 3.5e), as well as planning on creating campaigns for Shiver, Death Grind Megastructure, Cyberpunk and Shadowrun.

Projects

Disc-Go


TIGA Award shortlisted party game, made during summer 2024 for the University of Staffordshire's 1Up initiative.
Made entirely in Unreal engine, I worked on the tech team to develop the systems and mechanics required to create a fun and engaging gameplay loop. Systems included: Disc Physics, Game Modes, UI and AI.

  • Unreal Engine
  • Blueprint
  • Git
  • Agile Methodologies
video

DX11-Renderer


A programmable pipeline renderer made using Direct3D 11, making use of HLSL and C++ to render a complex realtime scene. Created for the University Module "Real Time Rendering Frameworks" and features: Phong Lighting, a Vertex deformation water shader, texturing, a skybox, an Object System, Yaml scene information storage and fog.

  • C++
  • DirectX
  • HLSL
  • RenderDoc
  • Nvidia Texture Tools
  • Visual Studio
  • Git
repo

Rockdove-Raycaster


A semi-flatcolour raycaster that I wrote to learn how to write a wolfenstein style raycaster over the summer.
It makes use of OpenGL 1.0 to draw to the screen and GLUT to handle inputs and context management.

  • C++
  • OpenGL
  • freeGLUT
  • Visual Studio
  • Git
repo

Pigeon-Game


A Project made for my university module "Bespoke Platform Development", where the aim was to create a game that can run on Windows 10, as well as a bespoke platform. I made use of Linux and Docker to compile the project for the Evercade Exp, and inside the project learned a variety of techniques for different parts of the program such as project structure, object oriented design, collision detection, parallax background scrolling and level scrolling.

  • C++
  • SDL
  • Linux
  • Docker
  • Git
repo

OpenGL 1.0 Renderer


OpenGL 1.0 Fixed Function Renderer that I created for the module Introduction to Graphics Programming at the University of Staffordshire. The topics covered and implemented were, lighting, texturing, file parsing obj and raw image files, matrix transformations and the fixed function graphics pipeline.

  • C++
  • OpenGL
  • freeGLUT
  • Visual Studio
  • Git
video

Skills

Programming Skills


Programming Languages


Libraries, Frameworks and Engines


Tools


Team Skills


Contact

Email @ LouiseRamsden2@gmail.com Linkedin @ Louise Ramsden